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Sniper art of victory
Sniper art of victory













To further complicate the issue, the AI is simply unexplainable. This disparity in difficulties might be acceptable, if not for the fact that there are only the two difficulty modes in Sniper: AoV, so the game is either way too easy or way too hard, with absolutely no middle ground.

sniper art of victory

Being able to automatically determine where the shot will land allows the player to go from firing entire magazines at a single enemy in Hard mode to mowing down vast armies with almost no planning or thought. Predictably, though, this flips the dynamic of the game from being punishingly and nearly unplayably difficult to being laughably (and nearly unplayably) easy. With this setting, a tiny circle indicates definitively where the bullet will strike. This is somewhat mitigated by the inclusion of the Recruit difficulty mode. This at least implies that the various gauges and monitors are bunk, and that the aiming system is a cobbled-together chaotic mess with no real method behind it. Without fail, the rounds struck in wildly different locations. On one occasion, I lined up a series of shots precisely the same way, ensuring that the crosshairs rested on the same point, the wind was neutral, and my breath was held. Perhaps they do, but if that's the case, then their arcane wisdom is lost to me. It all looks very good and coaxes a hesitant sort of faith from the player because all of these bells and whistles must mean something. A (nonsensical) EKG ticker monitors your heart rate, a gauge tracks wind speed and direction, and each breath shakes the scope in what seems to be a very authentic way. All of these are ostensibly geared toward a simulation level of realism. While the game resembles most other FPSes at first glance, upon zooming in, the player is presented with a host of interesting gadgets. The story line is so unenthusiastically explained throughout the course of the game that by the third or fourth level, I simply forgot that it was there.Īs the name implies, Sniper focuses heavily on scoped rifles and precision marksmanship.

sniper art of victory

After surviving a plane crash, the main character is tasked with fighting his way through enemy ranks and rejoining his comrades as they participate in the recapture of Stalingrad - or something. Sniper: AoV is set during the Russian counterattack of World War II, a mine from which game developers have officially stripped all possible ore. Now, after having played the game to completion twice, I can honestly report that Sniper fulfilled all expectations of mediocrity, and at times even strayed into the territory of outright badness. Either way, I suspected from the beginning that the game might let me down. Perhaps the game's usage of the Chrome engine tipped the scale. Perhaps it was the slightly convoluted title. I'll admit that I didn't really have high hopes for City Interactive's Sniper: Art of Victory.















Sniper art of victory